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aerostarz |
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I am thinking about building a custom PIN next year. STV "Voyager" is my favorite series of the francise and an ideal candidate to get artwork for the PF and BG translite. Where do you start with the planning of a custom PIN?
My thoughts are as follows:
1. Select the "host". Another STTNG wide body? or any particular system number with a DMD would be preferable, also depends on what toys i want in there..
2. How or who makes translites?
3. How to get artwork scanned, printed or silkscreened on to a PF?
4. Who writes software and what language is required?
5. Who burns sound files onto Roms?
I saw the Rush game at the Toronto show, but did not get a chance to meet or speak to the owner about it.
I realize this is a large endovour and am simply seeking info at this time.
thanks guys! |
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SquidVicious |
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Dave Astill was the owner of the RUSH pin but he was not the creator (although he probably knows a fair bit of what went into it). Do a search on Maaca for RUSH pin and you'll get the info on the creator of the pin (as well as the AC/DC pin)
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Monkeybug |
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I saw the Rush game at the Toronto show, but did not get a chance to meet or speak to the owner about it.
The creator is around MAACA at times. I had the pleasure of meeting him last year to pick up some parts. I picked his brains for a few hours on the engineering, software and general pitfalls of creating the Rush game. I came away with a new found respect of all that is required for a game. It is a monumental task. Something I would love to do one day but it requires far more time than I have. If you want an easier way to possibly get into it, buy a p-roc board and try to code/program an existing game with a newer theme. You could reprogram a STTNG to be a different Star Trek theme. Do you have any knowledge of software development and how pinball machines work in relation to the switch matrix, lamp matrix and solenoid drivers? http://www.pinballcontrollers.com |
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aerostarz |
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Dave Astill was the owner of the RUSH pin but he was not the creator (although he probably knows a fair bit of what went into it). Do a search on Maaca for RUSH pin and you'll get the info on the creator of the pin (as well as the AC/DC pin)
Thanks for the tip!! I have spoken to Dave once via email, still need to get back to him regarding some roms... |
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aerostarz |
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The creator is around MAACA at times. I had the pleasure of meeting him last year to pick up some parts. I picked his brains for a few hours on the engineering, software and general pitfalls of creating the Rush game. I came away with a new found respect of all that is required for a game. It is a monumental task. Something I would love to do one day but it requires far more time than I have. If you want an easier way to possibly get into it, buy a p-roc board and try to code/program an existing game with a newer theme. You could reprogram a STTNG to be a different Star Trek theme. Do you have any knowledge of software development and how pinball machines work in relation to the switch matrix, lamp matrix and solenoid drivers? http://www.pinballcontrollers.com
The thought of rebranding a STTNG has crossed my mind.. but the toys would be the same. I have minimal software development experience but have developers working for me at work. The link you provided above is excellent in addition to the feedback. thanks again! This may be a good start and has also led me here http://www.oddchange.com/freewpc/ |
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Chris Bardon |
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If you don't want the same toys/layout as an existing machine, then it sounds like it might be easier to start from scratch. Then you can design the PF the way you want it, perhaps working with existing plastics (that you can either salvage or buy reproductions of) to avoid having to build them yourself. Personally, I'd probably work on creating the layout and rules in something like Visual Pinball first to get a feel for what I want to build, and then port them to an actual controller later on. |
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aerostarz |
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If you don't want the same toys/layout as an existing machine, then it sounds like it might be easier to start from scratch. Then you can design the PF the way you want it, perhaps working with existing plastics (that you can either salvage or buy reproductions of) to avoid having to build them yourself. Personally, I'd probably work on creating the layout and rules in something like Visual Pinball first to get a feel for what I want to build, and then port them to an actual controller later on.
Visual Pinball eh? Interesting, i will look into this also!. thanks Sean |
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gmaranda |
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As for your translite, I have designed my own backglass for a project of mine so the only advise I have on this is "photoshop" my friend......learn it or have someone do it for you. Learning the software is not too bad but to be good at it takes a while especially depending on what you want to do.
take care |
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aerostarz |
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As for your translite, I have designed my own backglass for a project of mine so the only advise I have on this is "photoshop" my friend......learn it or have someone do it for you. Learning the software is not too bad but to be good at it takes a while especially depending on what you want to do.
take care
have you printed the artwork on the plastic film as of yet? Is there a name or term for the printing process or plastic used? |
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good theme |
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have you printed the artwork on the plastic film as of yet?
Is there a name or term for the printing process or plastic used?
It is call a backlit vinyl film, print shops have a variety of different kinds but they all refer to it as backlit since it has to have the white layer on the back to diffuse light. I have not printed mine yet but I have checked a few places including a member here (machine.slave) : http://archive.maaca.org/s107351202.onlinehome.us/cgi-bin/Blah/Blah.pl?m-1263481545/ he told me he could do what I required and the price was very good. So maybe you can start there but any good print shop will do what you need as long as you have a good HD picture of what you want. Hope this helps take care |
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aerostarz |
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It is call a backlit vinyl film, print shops have a variety of different kinds but they all refer to it as backlit since it has to have the white layer on the back to diffuse light. I have not printed mine yet but I have checked a few places including a member here (machine.slave) : http://archive.maaca.org/s107351202.onlinehome.us/cgi-bin/Blah/Blah.pl?m-1263481545/ he told me he could do what I required and the price was very good. So maybe you can start there but any good print shop will do what you need as long as you have a good HD picture of what you want. Hope this helps take care
Thanks a million!! "backlit vinyl" film eh? cool. I better get the ole photoshop re-installed and ready to go!  Sean |
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Sounds like a cool project. I will be interested to hear what direction you go if you get this off the ground. A completely new game vs a re theme or reskinning an existing game is interesting. I had thought of using a doner game to make a UFC themed game but have no programming background. Good Luck. |
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I hate to be a downer, because I'm all for custom themes, but Voyager? Seriously? I always found it to be too soft for my tastes...
Janeway? *shudder*
Why not go with DS9? Hell even Enterprise? Or one based on the new (and very kick a**) film? |
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I hate to be a downer, because I'm all for custom themes, but Voyager? Seriously? I always found it to be too soft for my tastes...
Janeway? *shudder*
Why not go with DS9? Hell even Enterprise? Or one based on the new (and very kick a**) film?
Cause DS9 was really REALLY bad. Enterprise only tried to copy voyager. Voyager was great. Too soft for your taste? squeeze me but 7of9 was nothing but soft   |
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No argument on how hot 7 was. But DS9 (though likely one of the hardest to initially "get into" ) is one of the best Star Trek series ever produced. Voyager (borg aside) felt too much like a family sitcom. |
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aerostarz |
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No argument on how hot 7 was. But DS9 (though likely one of the hardest to initially "get into" ) is one of the best Star Trek series ever produced. Voyager (borg aside) felt too much like a family sitcom.
Deep Space 9 deserves credit as an awesome show, however there are too many episodes dealing with interpersonal, inter-species relationships etc, Its not until near the end with the dominion that the show really rocks. My focus with Voyager will include some of their best adventures and battles... including the following enemy's... Borg, Hirgoen, Species 8472, Q, ultimately outfitting the ship with 29th century technology, defeating the borg queen, and getting back to earth. I wonder how a 26 inch monitor would look in the backbox rotating pictures, while the dmd keeps you in the game below>?... |
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I have some backlight material here just waiting for someone to pay me to use it  (I've never tried it, but am eager to) |
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I have some backlight material here just waiting for someone to pay me to use it  (I've never tried it, but am eager to)
PM on the way |
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