I've been hearing a lot of great things about this machine lately...poolman loves his and I know medvet loves hers...so of course I bought a couple yesterday. Does anyone else have a strong opinion on this one?? I've actually never even played the damn thing.
I've been hearing a lot of great things about this machine lately...poolman loves his and I know medvet loves hers...so of course I bought a couple yesterday. Does anyone else have a strong opinion on this one?? I've actually never even played the damn thing.
It pretty deep. It has humour. Some good shots on the pf. Jet bumpers seem very odd, probably could have done without them as they are so cramped. Not too hard to complete. Hole in one shot is fun, but you cringe every time that slam ramp drops on your pf. Bad design for longevity.
Its an enjoyable game. Lots of shots and a unique design with the upper clear playfield area/hole-in-one shot. The gophers always keep it interesting and entertaining. Reasonable flow, for a Lawlor game. Not for everyone but most people enjoy it. Good for a casual game. It won't frustrate you as easily as something like a BSD. I am still trying to figure out the rules on mine. Its a keeper for me and I can't see it going anywhere, unless I get a really good offer for a game on my short list.
A very entertaining game that has quite a bit to offer. The gofer's are quite humorous when the game is set to very rude. It's a blast to hit them when they pop up from the playfield. And the first two ball locks are behind the respective gofers with the third being the put out. The slam ramp offers one of the most spectacular shots in pinball (IMHO), the hole in one shot.
The object of the game is to finish as many holes a possible by driving the ball twice and then putting out. Extra ball is lit on the fourth hole. The spinning disk on the playfield adds randomness to gameplay and after a hole in one it spins and various awards are given at depending on where it stops.
Multiball is pretty intense with the sounds, lightshow (great placement of the flashers that light in order to start the multiball), not to mention how one of the balls is fired at the flippers at high speed from the putt out. Short circuit is something to look forward to on the seventh hole - neat sounds. Hole in one challenge after the ninth hole is a six ball multiball which is even better than the easier to attain three ball multiball.
There is also a captive ball which allows for an add-a-ball, and other great modes, spinners which accent the drives. Not sure if I care for the design of the bumpers which is kind of lame, not too much bumper action.
Another note worth mentioning is the fact this game was designed with a silkscreened backglass and not a translite which lights up the head quiet nice.
The jackppot shot is well placed and not too easy to attain.
I should play Safecracker again. I played one about 4 years ago. Couldn't stop playing it. Might just be a preference thing. I still can't figure out why people go crazy over AFM? But for some reason, people like it.
You should come out to TOPL League night on Monday Chris, we are at Nick's place out in Georgetown and he has a real nice Safecracker if you wanted to give it a shot again.
Well one thing I find that gives a game lasting appeal is good shots. AFM has that, and so I am finding it is one of the redeeming qualities of TAF. The trajectory a ball goes is aligned with the way it will go up the ramp. AFM is spectacular for having clear shots that don't get bunged up on the way, which is a rewarding feeling for getting the shot right. The shot up through the jets on TAF is brilliant. It's like running the gauntlet to get the bonus X and it works perfectly.
NF is like this too, as are many other games. WCS does it well as well.
On the other side of the equation is a game like CP. Pins_only was quick to point out to me how the ramps don't line up with the shots. There is no way to go straight around a ramp on this game. It's going to lose momentum on the sides regardless of how you make the shot. So you don't really get the rewarding sense of a clear shot.
To me AFM is MM with better flow. If you couldn't find an MM for a decent price AFM was the way to go, but AFM quickly got pricey so there was little advantage.
As for that Popdiuk list thing Chris. Ice Castles and a Zizzle may be holding me up from a box set.
Thank goodness they never secured the rights to "Magic of David Copperfield" because I would have one missing for sure from the collection then.