New Spiderman V2.2 code
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HP5P
April 8, 2009, 7:57pm Report to Moderator

Gimme more WPC Pins !!
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Just installed..................back to playing!!


It has been scientifically proven that light is faster than sound. That is why some people seem brilliant........until they open their mouth!






         
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pins only
April 8, 2009, 8:29pm Report to Moderator

Complete MAACA-Wacko!
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What's new on it Enzo???

Dave  (Very Curious)


Here are games I would like to acquire this year, or sometime...

24
Iron Man
Attack From Mars  Prefer Pounded playfield!
Monster Bash       Prefer Pounded Playfield!
Elvis
Sopranos
Batman Forever
Spider-Man  Stern  Prefer Pounded Playfield!

Have these available for trade or possible sale:
Corvette  
South Park            
Theatre of Magic
Twilight Zone
RFM/SW:EP1 Nucore Combo
AFM
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HP5P
April 8, 2009, 8:39pm Report to Moderator

Gimme more WPC Pins !!
MAACA-Warrior
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As described:

Spider-Man V2.2 - April 8, 2009 - System V1.51

- Director's cut installs 'INSULT_LEVEL' to HIGH, 'ABORT_ANIMATIONS' to
  'ONE'.

- Fixed some sound effects, most notably the delay problems with the
  "lock #2" kickout sound and the "dune of doom completed" kickout sound.

- The background lamp effects for kickout-holding events now wait for the
  corresponding start choreography before running.

- System compressed rendering algorithms implemented for Indiana Jones has
  freed up enough space in the image to add animation frames back to many
  sequences.  The sequences are now reasonably smooth, with no sequence
  skipping more than every other frame.

- Added shaker motor code to Battle Royale; it was missing.  Added lamp
  effects for Doc Ock and Venom totals.  Added pop bumper lamps to the
  attract mode.  Added lamp effects for all mode starts.  Added more shaker
  motor shaking to Sandman "Dune of Doom" effect.  Spinner effect now only
  requested on the first spin, such that blowing off multiple queued display
  effects (when "ABORT ANIMATIONS" is set to "ONE") will not re-trigger
  the spinner effect.

- Added lamp effects for mode totals.

- Added a lamp effect for the Black Suit multiball total.

- Added a lamp effect for the Battle Royale total.

- Added lamp effects for mode awards and mode completions.

System changes since 1.48:
        Fixed a backwards-compatibility issue with process termination.
        Fixed two issues with the real-time clock.
        Trough stack (jam) opto debounce time increased to better filter
        any possible switch noise.


It has been scientifically proven that light is faster than sound. That is why some people seem brilliant........until they open their mouth!






         
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