I bought the ST25th from Terry (b1buwg97). The game had the light rope issue so I tested the rope itself and all the lights are ok so I installed a new ULN2003. I started a game and all worked well untill (maybe 2-3 minutes) I heard a little crispy sound comming from the speaker and I say a big F#@*#@# smoke coming from the head of the game!!!! Cap'tain, what the hell is happen here?!?!?
The new ULN2003 started to burn!!! Poouuach, this thing stink!!!
Anybody can tell me what can did that??? The old ULN2003 was physically in great shape, just don't work... Why the new one burned like that???
It's possible the old chip failed for the same reason but with less drama. I would measure the voltage of each pin on the cables which connect to this board.
Playable Now: Centaur II, Doctor Who, High Speed. Playable Soon: Breakshot, Sorcerer Later: Flash, Genie, Seawitch Fondly remembered: Firepower
Physical evidence looks like it burned on the output side on pin 12 or 13. I would say you have a short on that output.
Yep, you're right, the light rope plug on this output but all tested good?! Mistere et boulle de gomme!! I ordered some others ULN2003 and when I will receive them I will retest the board with the rope plug unpluged to see what will happen. Maybe something wrong in the rope?! And if so, why they tested good??
Jukes: Seeburg 222, HF100R, AY160, DS160, Rock-Ola 1458. Puck bowler: CC Varsity, United Sure Fire and Line Up. Vids: Spy Hunter, Striker 1945, Arkanoid, Arkanoid Revenge Of Doh, Tournament Arkanoid, 60 in 1, 1942, 1943, Aero Fighters. Pins: Gottlieb S&S, Magic City, Skill Pool, Dealer's Choice, Night Rider (em), Pinbot, AFM, CFTBL, Galaxy, Space Station, Time Machine, OXO, Cueball Wizard, Lady Luck, King Pin (63), Funfest, Spirit Of 76, Supersonic (Zaccaria), 4MBC, TouchDown, Criss Cross, Memory Lane, Strato Flite, Seven Up, Tic Tac Toe, TFTC, Torpedo Alley, Doctor Who, Pat Hand.
You could measure the current the circuit is drawing. If your exceeding 500mA that's your problem. I don't know quite what these lights are like but if they are in parallel all it would take is one bad bulb in the string to short when it warms up.
Each channel is rated to 500mA continuous and 600mA peak.
This is an extremely common problem on this game, I am sure more games have these lights not working than working. From what I understand the lights can short from ball hits causing the chip to blow up. Hmmmm, Not that I think about it, I think the problem had to do with the very thin insulation on the wires inside the blue tubes. I forget for sure...
Tony at http://www.pinballwizzard.com was remaking this board and a new set of Chase Lights for it. I haven't talked to him in a while to see where he is at, but I know he was working on it.
He is the guy who made the lighted wires for the engine in Corvette and his ball trough repair piece is Great!!
Dave
Here are games I would like to acquire this year, or sometime...
24 Iron Man Attack From Mars Prefer Pounded playfield! Monster Bash Prefer Pounded Playfield! Elvis Sopranos Batman Forever Spider-Man Stern Prefer Pounded Playfield!
Have these available for trade or possible sale: Corvette South Park Theatre of Magic Twilight Zone RFM/SW:EP1 Nucore Combo AFM