T2 lamp help needed
Welcome, Guest.
Portal
Please login or register.
MAACA ARCHIVES - JOIN THE NEW FORUM AT HTTP://WWW.MAACA.ORG    General Boards    Tips and How To's  ›  T2 lamp help needed
Users Browsing Forum
No Members and 4 Guests

T2 lamp help needed  This thread currently has 376 views. Print
2 Pages 1 2 » All Recommend Thread
MadIndian
January 3, 2010, 9:39am Report to Moderator

MAACA-Captain
Posts
120
Gender
Male
Posts Per Day
0.34
Time Online
28 days 8 hours 41 minutes
Location
Aurora
Age
41
Problem: I go into the lamp test in the test menu and light each lamp one at a
time. When I run the lamp test I see some bulbs will light when they are not supposed to.

Example: The 8x multiplier lights up & so does the extra ball lamp & same thing in reverse extra ball lamp lights & 8x multiplier lamp.
This happens with about 4 different lamps.  
Logged Offline
Private Message
tinyrodent
January 3, 2010, 10:28am Report to Moderator

MAACA-General
Posts
934
Gender
Male
Posts Per Day
0.82
Time Online
638 days 20 hours 20 minutes
Location
Lanark Highlands, West of Ottawa
Age
44
This page might help:

http://www.pinrepair.com/wpc/index2.htm#lamp

Scroll down to "Two Lamps On Instead of One."


Playable Now: Centaur II, Doctor Who, High Speed. Playable Soon: Breakshot, Sorcerer Later: Flash, Genie, Seawitch Fondly remembered: Firepower
Logged Offline
Private Message Reply: 1 - 20
MadIndian
January 3, 2010, 1:16pm Report to Moderator

MAACA-Captain
Posts
120
Gender
Male
Posts Per Day
0.34
Time Online
28 days 8 hours 41 minutes
Location
Aurora
Age
41
Quoted from tinyrodent
This page might help:

http://www.pinrepair.com/wpc/index2.htm#lamp

Scroll down to "Two Lamps On Instead of One."


Thanks for you're help.

Ok this is what I've found, Red-Grn & Red-Blue in the single lamp test all run 2 lights (J135)
Pin 7 red-blue & red-green on pin 6 @ J135.
At this point I've tested all diodes...
So I'm thinking bad transistor, need more help on this one guys.
Logged Offline
Private Message Reply: 2 - 20
tinyrodent
January 3, 2010, 2:25pm Report to Moderator

MAACA-General
Posts
934
Gender
Male
Posts Per Day
0.82
Time Online
638 days 20 hours 20 minutes
Location
Lanark Highlands, West of Ottawa
Age
44
Diodes can only be tested out of circuit, by desoldering one end. However, transistors can be tested in circuit and that is the next step recommended by pinrepair. In my experience it's not an infallible test but a good place to start. Also in the same section it is described how to determine whether there is a short on the playfield:

Quoted Text
look for a short and/ or bad lamp diode on the playfield. This is easy to test; just remove the lamp matrix plugs from the power driver board (these connections are shown a few paragraphs below). Using the DMM set to ohms, see if the associated row/column wires are shorted to each other on the disconnected lamp matrix plugs (not on the driver board!). If two lines buzz out with zero ohms, there is a short or bad diode on the playfield somewhere.


Playable Now: Centaur II, Doctor Who, High Speed. Playable Soon: Breakshot, Sorcerer Later: Flash, Genie, Seawitch Fondly remembered: Firepower
Logged Offline
Private Message Reply: 3 - 20
MadIndian
January 3, 2010, 2:40pm Report to Moderator

MAACA-Captain
Posts
120
Gender
Male
Posts Per Day
0.34
Time Online
28 days 8 hours 41 minutes
Location
Aurora
Age
41
Yeah I did follow the test for a short it was my first thing I tried, came up ok on the meter.
I also removed each lamp from the chain & it came up with nothing.
If it’s a bad transistor can I not trace the location on the driver board?
The chain that’s bad are using the same wire codes all other wires are fine, I guess what I’m getting at is J135 pin 7 & 6 should be controlled with a transistor location point on the driver board correct?
Logged Offline
Private Message Reply: 4 - 20
tinyrodent
January 3, 2010, 2:56pm Report to Moderator

MAACA-General
Posts
934
Gender
Male
Posts Per Day
0.82
Time Online
638 days 20 hours 20 minutes
Location
Lanark Highlands, West of Ottawa
Age
44
Yes you can trace from the pin to the transistors but it's easier to look at the manual. The lamp matrix chart tells you the transistor number of each row and column. The transistors can be tested individually as described here:

http://www.pinrepair.com/wpc/index2.htm#trans2

It's also possible there is a short on the driver board between these two pins. Could be messy solder on the header for example.

If the transistors are ok there could be a problem with one of the upstream ICs. I would look at the schematic and test with a logic probe. I don't have a T2 schematic handy, is J135 the row or column connector?


Playable Now: Centaur II, Doctor Who, High Speed. Playable Soon: Breakshot, Sorcerer Later: Flash, Genie, Seawitch Fondly remembered: Firepower
Logged Offline
Private Message Reply: 5 - 20
MadIndian
January 3, 2010, 2:58pm Report to Moderator

MAACA-Captain
Posts
120
Gender
Male
Posts Per Day
0.34
Time Online
28 days 8 hours 41 minutes
Location
Aurora
Age
41
I uploaded, not sure 100% were the correct transistors are...



Attachment: dsc01770_6258.jpg
Size: 86.31 KB

Attachment: dsc01771_1379.jpg
Size: 133.09 KB

Logged Offline
Private Message Reply: 6 - 20
tinyrodent
January 3, 2010, 3:10pm Report to Moderator

MAACA-General
Posts
934
Gender
Male
Posts Per Day
0.82
Time Online
638 days 20 hours 20 minutes
Location
Lanark Highlands, West of Ottawa
Age
44
The first photo might help but it's too small to read. The second photo is just a parts list and doesn't show the connections.

The easiest way to find the transistors is to look at the lamp matrix table rather than the schematics.


Playable Now: Centaur II, Doctor Who, High Speed. Playable Soon: Breakshot, Sorcerer Later: Flash, Genie, Seawitch Fondly remembered: Firepower
Logged Offline
Private Message Reply: 7 - 20
tinyrodent
January 3, 2010, 3:40pm Report to Moderator

MAACA-General
Posts
934
Gender
Male
Posts Per Day
0.82
Time Online
638 days 20 hours 20 minutes
Location
Lanark Highlands, West of Ottawa
Age
44
There is a (poor) scan of the manual available on ipdb:

http://www.ipdb.org/files/2524/Williams_1991_Terminator_2_Judgment_Day_Manual.pdf

According to this the column header is J138 and the row header is J133. You said the problem has been isolated to J135?
Also the wire colors don't match the pin numbers you mentioned.
So I suggest double check everything and then check it again.


Playable Now: Centaur II, Doctor Who, High Speed. Playable Soon: Breakshot, Sorcerer Later: Flash, Genie, Seawitch Fondly remembered: Firepower
Logged Offline
Private Message Reply: 8 - 20
MadIndian
January 3, 2010, 4:46pm Report to Moderator

MAACA-Captain
Posts
120
Gender
Male
Posts Per Day
0.34
Time Online
28 days 8 hours 41 minutes
Location
Aurora
Age
41
Quoted from tinyrodent
There is a (poor) scan of the manual available on ipdb:

http://www.ipdb.org/files/2524/Williams_1991_Terminator_2_Judgment_Day_Manual.pdf

According to this the column header is J138 and the row header is J133. You said the problem has been isolated to J135?
Also the wire colors don't match the pin numbers you mentioned.
So I suggest double check everything and then check it again.


Yeah I see that, rev is different I guess.
Mine is correct, it has 9 pins not 8, 3rd key is not used.
My column is J138 & uses J135 9 pin.
Transistors test fine...
Logged Offline
Private Message Reply: 9 - 20
tinyrodent
January 3, 2010, 5:40pm Report to Moderator

MAACA-General
Posts
934
Gender
Male
Posts Per Day
0.82
Time Online
638 days 20 hours 20 minutes
Location
Lanark Highlands, West of Ottawa
Age
44
Hmm that's odd. Anyway I would break out a logic probe next and look at the signals on the board during single lamp test. If you don't have one I'm not sure what else to suggest. Anyone nearby with a spare WPC driver board you can test with?


Playable Now: Centaur II, Doctor Who, High Speed. Playable Soon: Breakshot, Sorcerer Later: Flash, Genie, Seawitch Fondly remembered: Firepower
Logged Offline
Private Message Reply: 10 - 20
tinyrodent
January 3, 2010, 6:37pm Report to Moderator

MAACA-General
Posts
934
Gender
Male
Posts Per Day
0.82
Time Online
638 days 20 hours 20 minutes
Location
Lanark Highlands, West of Ottawa
Age
44
Quoted from MadIndian
The 8x multiplier lights up & so does the extra ball lamp & same thing in reverse extra ball lamp lights & 8x multiplier lamp.


Looking at the lamp matrix chart, these two lamps don't share either a row or a column.

Quoted from MadIndian
Red-Grn & Red-Blue in the single lamp test all run 2 lights (J135) Pin 7 red-blue & red-green on pin 6 @ J135.


But Extra Ball is supposed to be on Red-Violet.

In cases like this I will go through single lamp test and write the result for each one in the chart. Then it's easier to see any row/column trends.


Playable Now: Centaur II, Doctor Who, High Speed. Playable Soon: Breakshot, Sorcerer Later: Flash, Genie, Seawitch Fondly remembered: Firepower
Logged Offline
Private Message Reply: 11 - 20
2 Pages 1 2 » All Recommend Thread
Print


Thread Rating
There is currently no rating for this thread
 


Powered by E-Blah Forum Software 10.3.6 © 2001-2008

Valid XHTML Valid CSS Sourceforge.net Powered by Perl