Bowler issue?
Welcome, Guest.
Portal
Please login or register.
MAACA ARCHIVES - JOIN THE NEW FORUM AT HTTP://WWW.MAACA.ORG    General Boards    MAACA Forum and Chat  ›  Bowler issue?
Users Browsing Forum
No Members and 1 Guests

Bowler issue?  This thread currently has 387 views. Print
2 Pages 1 2 » All Recommend Thread
QN
February 20, 2010, 11:32am Report to Moderator
MAACA-Captain
Posts
204
Posts Per Day
0.58
Time Online
59 days 2 hours 50 minutes
Location
Ottawa
I realize this may be to a limited audience, but hope some others may have some insight.

I've finally got the bowler from gjd into the basement and setup.  On the first power up it seemed to cycle fine (scores, players, frames all reset properly), and adding coins works fine (number of players increases), however the game selection doesn't work and 'shots' don't seem to register.  By 'shot' I mean manually tripping one of the metal bars in the last row on the PF, as my puck is still in the mail.

Is there something I'm missing?

Mike, did you ever manage to scan the schematics?

Thanks
Logged Offline
Private Message
Snazzy81
February 22, 2010, 11:39pm Report to Moderator

MAACA-Captain
Posts
168
Posts Per Day
0.48
Time Online
41 days 8 hours 57 minutes
Location
Hamilton
Age
33
Quoted from QN
I realize this may be to a limited audience, but hope some others may have some insight.

I've finally got the bowler from gjd into the basement and setup.  On the first power up it seemed to cycle fine (scores, players, frames all reset properly), and adding coins works fine (number of players increases), however the game selection doesn't work and 'shots' don't seem to register.  By 'shot' I mean manually tripping one of the metal bars in the last row on the PF, as my puck is still in the mail.

Is there something I'm missing?

Mike, did you ever manage to scan the schematics?

Thanks


I've got a copy from a Royal Hawaiian.  I can't imagine it'd be much different.  But as someone said here it's huge, a blueprint scanner would be needed.  I took some pictures with my camera if you want, but they aren't really clear.

According to my service manual the machine always advances to "Regulation" on a reset.  Does yours?  Is the machine in tilt?  There is a 'Rear Roll Over Relay' on the back of mine that is energized by any of the 9 rear rollover switches.


Pins - http://www.pinballowners.com/snazzy81
Vids - Centipede, Puckman, Mame Cabinet, Megatouch Double Platinum, Sea Wolf, 60in1 Generic Cocktail, 60in1 Taito Cocktail, 1256in1 NBA Jam cabinet, Pacman, Space Invaders
Misc - Pachinko, 2 Pashislos, Roberto Foosball, 1939 Bally Variety Sequence Game, Royal Hawaiian Bowler, The Grappler, Chicago Coin Hockey Champ


Logged Offline
Private Message Reply: 1 - 22
QN
February 23, 2010, 7:24pm Report to Moderator
MAACA-Captain
Posts
204
Posts Per Day
0.58
Time Online
59 days 2 hours 50 minutes
Location
Ottawa
Thank for the offer, but I'll wait for Mr.Mikeman to see if he scanned his first, save you the trouble hopefully.

Yes, it sets to Regulation when it starts.  There isn't any tilt indication.  The only thing I see is an anti-slam switch on the coin door, it's closed.  Is there another?

I tried again tonight and was able to get some pins to go up, I'm not sure if there was a loose connection prior as I did re-seat the connectors again prior to trying, or if I wasn't tripping both switches at the same time the other night.  At any rate, they go up, however nothing still seems to register (no scores, no frame reset when all pins are up).  I take it the score reels update at the end of the frame/player as opposed to per shot?

The rear roll over relay does trip when I hit one of the rear switches.  Although it also has a large resistor jumpered off of it, not sure if that's original or not.

Another odd thing, there are the individual lane lights on the underside of the PF, at what point do these light up?  I would think that they should be on as soon as the game starts.
Logged Offline
Private Message Reply: 2 - 22
MrMikeman
February 26, 2010, 10:26am Report to Moderator

Looking to get out again..
Complete MAACA-Wacko!
Posts
2,344
Gender
Male
Posts Per Day
1.09
Time Online
486 days 3 hours 24 minutes
Location
Gatineau (Ottawa)
Age
41
Ok a few things..  

- No the schematics are not scanned yet.

- Scoring:  It's the same as bowling (when playing regulation).  So..  Score at the end of the frame unless a spare or a strike, then scoring is later.

- The lights under the playfeld are for the "Flash" game...  The flash in sequence along with the points lights behind tsmall backglass...  Quite fun actually.  It adds timing to the game.  i.e. you have to try to get a strike when the red lights are on for the most points.

- You'll probably have to 'loosen' all the stepper units.  They're mostly on the back of the door.  Get them to move manually.  I used non-conductive and non-dust collecting lube (VERY LITTLE) on the pivot points of the steppers and worked them by hand until they were loose.

- Yes the connections (big plugs) from the playfield may be corroded and cause switch problems due to bad contact.

- All the switches at the back are connected together and they count the 'shots'.

Hope this helps a little.  I'm away from home this week but I'm returning tonight.  I'll see if I can get the sheet scanned next week.

Mike



Currently owning:
============
MAME in Sega cab with 25" arcade monitor (Has a 12" Bazooka powered subwoofer in it) - Not for sale
Williams Civic Center Shuffle Alley (Puck Bowler) (1973) - 350$
Seeburg LS1 "Spectra" Jukebox (1967) - 300$

Currently babysitting
===============
Heavy Metal Meltdown SOLD - leaving soon

Previously owned
=============
Hot Tip, Countdown, HS, WWF, TFTC, T2, RS, Pinbot, Laser War, LOTR, Flinstones, FH, DM,
STTNG, Getaway, Silver Slugger, Laser Ball, Bad Cats, Batman Forever, Meteor, TZ, Galaxy,
6MDM, TSPP, MB.

http://www.mikesgamesroom.com
Logged Offline
Site Private Message Reply: 3 - 22
QN
February 26, 2010, 11:02am Report to Moderator
MAACA-Captain
Posts
204
Posts Per Day
0.58
Time Online
59 days 2 hours 50 minutes
Location
Ottawa
Thanks Mike, I saw your other post and knew you were out of town.  I'm still waiting on a puck so there isn't a rush yet.

In another thread you were talking about the different play modes, specifically the start button.  I'm starting to guess that there is a bad connection there.  The start button is gone, closing the switch does nothing, yet there is some power there.  Only half a volt though, not enough to drive the lamp.  Can you give me a overview of what/where any game setting connections/jumpers are?

I'm sure it's close, or something stupid/obvious.  It'd be a lot further along if it wasn't for those damn Olympics.

Thanks
Logged Offline
Private Message Reply: 4 - 22
MrMikeman
February 26, 2010, 6:15pm Report to Moderator

Looking to get out again..
Complete MAACA-Wacko!
Posts
2,344
Gender
Male
Posts Per Day
1.09
Time Online
486 days 3 hours 24 minutes
Location
Gatineau (Ottawa)
Age
41
The start button is disabled on mine too (and missing) and I still haven't figured out how to get that working.  Right now it's set up to start immediately when you add a credit and adds players after that.  Concentrate on getting to run correctly first then worry about the accumulation of credits and using the start button.

Mike



Currently owning:
============
MAME in Sega cab with 25" arcade monitor (Has a 12" Bazooka powered subwoofer in it) - Not for sale
Williams Civic Center Shuffle Alley (Puck Bowler) (1973) - 350$
Seeburg LS1 "Spectra" Jukebox (1967) - 300$

Currently babysitting
===============
Heavy Metal Meltdown SOLD - leaving soon

Previously owned
=============
Hot Tip, Countdown, HS, WWF, TFTC, T2, RS, Pinbot, Laser War, LOTR, Flinstones, FH, DM,
STTNG, Getaway, Silver Slugger, Laser Ball, Bad Cats, Batman Forever, Meteor, TZ, Galaxy,
6MDM, TSPP, MB.

http://www.mikesgamesroom.com
Logged Offline
Site Private Message Reply: 5 - 22
gjd
February 26, 2010, 6:33pm Report to Moderator

MAACA-General
Posts
803
Posts Per Day
1.08
Time Online
132 days 8 hours 17 minutes
Location
Toronto
Age
40
Quoted from QN
I realize this may be to a limited audience, but hope some others may have some insight.

I've finally got the bowler from gjd into the basement and setup.  On the first power up it seemed to cycle fine (scores, players, frames all reset properly), and adding coins works fine (number of players increases), however the game selection doesn't work and 'shots' don't seem to register.  By 'shot' I mean manually tripping one of the metal bars in the last row on the PF, as my puck is still in the mail.

Is there something I'm missing?

Mike, did you ever manage to scan the schematics?

Thanks


If worse comes to worse, bring it back and ill exchange it for another. What is the title of yours by the way?
Logged Offline
Private Message Reply: 6 - 22
QN
March 1, 2010, 10:17am Report to Moderator
MAACA-Captain
Posts
204
Posts Per Day
0.58
Time Online
59 days 2 hours 50 minutes
Location
Ottawa
Quoted from gjd


If worse comes to worse, bring it back and ill exchange it for another. What is the title of yours by the way?


Thanks for the offer, but I don't think it will come to that.  I'm sure it's something that can be figured out, not to mention that the only way that thing is coming out of the basement is in pieces.  It's officially a chattel now.

(I have one of the Civic Centers.)
Logged Offline
Private Message Reply: 7 - 22
QN
March 1, 2010, 9:59pm Report to Moderator
MAACA-Captain
Posts
204
Posts Per Day
0.58
Time Online
59 days 2 hours 50 minutes
Location
Ottawa
Any idea why this wire would be cut? (see top lead of bottom coil, it's been cut and wrapped around the remaining wires).  It's on the motor by the pin mechanism (looking in from the back of the cabinet, it's on the top left).




Attachment: bowler_6315.jpg
Size: 85.73 KB

Logged Offline
Private Message Reply: 8 - 22
QN
March 1, 2010, 10:01pm Report to Moderator
MAACA-Captain
Posts
204
Posts Per Day
0.58
Time Online
59 days 2 hours 50 minutes
Location
Ottawa
Another angle.



Attachment: bowler2_2563.jpg
Size: 91.17 KB

Logged Offline
Private Message Reply: 9 - 22
AMX
March 1, 2010, 10:11pm Report to Moderator

Complete MAACA-Wacko!
Posts
1,712
Gender
Male
Posts Per Day
0.80
Time Online
174 days 21 hours 35 minutes
Location
Bellefeuille
what unit is it?


Jukes: Seeburg 222, HF100R, AY160, DS160, Rock-Ola 1458.
Puck bowler: CC Varsity, United Sure Fire and Line Up.
Vids: Spy Hunter, Striker 1945, Arkanoid, Arkanoid Revenge Of Doh, Tournament Arkanoid, 60 in 1, 1942, 1943, Aero Fighters.
Pins: Gottlieb S&S, Magic City, Skill Pool, Dealer's Choice, Night Rider (em), Pinbot, AFM, CFTBL, Galaxy, Space Station, Time Machine, OXO, Cueball Wizard, Lady Luck, King Pin (63), Funfest, Spirit Of 76, Supersonic (Zaccaria), 4MBC, TouchDown, Criss Cross, Memory Lane, Strato Flite, Seven Up, Tic Tac Toe, TFTC, Torpedo Alley, Doctor Who, Pat Hand.

Gone: A loooooooootttttttt!!

Logged Offline
Private Message Windows Live Messenger Reply: 10 - 22
sylvain
March 1, 2010, 10:33pm Report to Moderator

Complete MAACA-Wacko!
Posts
1,815
Gender
Male
Posts Per Day
0.81
Time Online
18 days 2 hours 9 minutes
Location
Ottawa, Ontario, Canada
Is this the Credit unit ?

If it is, I have seen similar hacks in the past, where the credit substract coil is disconnected,
thus basically setting the machine permanently on free play (once credits are added, they
never return to zero).

I prefer the other method of changing the adjustment of the zero position switch on the EMs
Credit unit, to make the machine 'think' there are still credits even thought the counter is at 0.
In that method, the credits are still added or substracted on the unit as normal, but the machine
will still start a new game even if at zero credits...


Cheers,
- Sylvain.


Looking for 1966 Bally Capersville, 1967 Bally The Wiggler, 1981 Stern Viper, 1986 Pinstar Gamatron,
1986 Williams Grand Lizard, 1991 Williams Bride of Pinbot, and a few others.
Cash or some trades available. Could also repair a machine of yours +/-$ if needed, in exchange for
one machine on my want list, non-working/unshopped welcome!
Logged Offline
Private Message Reply: 11 - 22
2 Pages 1 2 » All Recommend Thread
Print


Thread Rating
There is currently no rating for this thread
 


Powered by E-Blah Forum Software 10.3.6 © 2001-2008

Valid XHTML Valid CSS Sourceforge.net Powered by Perl