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mrniceguy |
September 13, 2009, 9:41pm |
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I did a playfield swap for my Eight Ball Deluxe.
Now, it appears several coils are not firing, and others are firing instead.
To narrow down the root of the problem, I replaced the solenoid driver board with one that works 100%. Made no difference.
Than I replaced the MPU with my Alltek. That made no difference either.
The problem occurs during normal play and during the coil test mode.
It is not as simple as my mixing up wires on the playfield. I left coils wired when I did the swap.
I guess I should check out the J4 connectors. Is there anything else it could be ?
Dunk-a-shane |
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sylvain |
September 13, 2009, 10:01pm |
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Is the issue with wrong switches being detected, or the wrong coils being fired ?
e.g. go into solenoid test. Are the proper solenoids firing (compare with the manual). Then, go in switch test and confirm if the switches are properly detected (again, check the manual).
There appears to be a short or miswiring perhaps?
Were the pesky 0.05 uF disc caps across the switches ever replaced? They often cause intermittent or permanent switch 'detection' when bad.
...Trying to help you identify if the issue is on the switch matrix or solenoids...
Cheers, - Sylvain. |
| Looking for 1966 Bally Capersville, 1967 Bally The Wiggler, 1981 Stern Viper, 1986 Pinstar Gamatron, 1986 Williams Grand Lizard, 1991 Williams Bride of Pinbot, and a few others. Cash or some trades available. Could also repair a machine of yours +/-$ if needed, in exchange for one machine on my want list, non-working/unshopped welcome! |
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mrniceguy |
September 13, 2009, 11:14pm |
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I haven't run the switch test, but there are 2 or 3 coils that fire twice, while 2 or 3 others do not fire at all.
I did discover something. When I run the lamp test, the expander board relay does not click on and off like usual. When I checked the schemativs, the 3 coils that are not firing are run by the expander board. And the three coils that fire twice are the ones that are teamed with the expander board coils that aren't firing.
So, it looks like the sol. exp. board relay ( or some other part of the board ) is not working, and as a result, when the last 3 coils go to fire, their counterparts fire instead. Does that seem reasonable ?
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sylvain |
September 14, 2009, 6:27am |
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| Looking for 1966 Bally Capersville, 1967 Bally The Wiggler, 1981 Stern Viper, 1986 Pinstar Gamatron, 1986 Williams Grand Lizard, 1991 Williams Bride of Pinbot, and a few others. Cash or some trades available. Could also repair a machine of yours +/-$ if needed, in exchange for one machine on my want list, non-working/unshopped welcome! |
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mrniceguy |
September 14, 2009, 7:27am |
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Thanks Sylvain. I'm going to go at it tonight with a renewed sense of determination ( and desperation ) !  |
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OTTOgd |
September 14, 2009, 7:34am |
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I'll trade you that old lump for a working Galaxy? |
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mrniceguy |
September 16, 2009, 4:39pm |
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Well, just for kicks, I put in the expander board from my Fathom into the Eight Ball Deluxe and it still doesn't work. Meanwhile, the expander board from my EBD works fine in the Fathom, so it must be an issue that is related to the board, yet is not the board itself.
Any advice on what to investigate next ?
P.S. Nice try Ottogd, but I already bought a crappy looking Galaxy from some loser.
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HAL-9OOO |
September 16, 2009, 5:54pm |
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Maybe, check the transistor related to the expander board on the solenoid driver board. |
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Mrhide |
September 16, 2009, 6:13pm |
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*wires*
ping them from a to b making sure you don't end up at c instead |
| Mrhide.pinnesota.org RAA La marié de Pinbot et La Créature du Lagon Noir, Eclipse et Capt. Card |
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mrniceguy |
September 16, 2009, 6:40pm |
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Thanks "Hal & hide"... I am presently going through the schematics now and tracing what goes where. I assumed the Sol exp board was run by a transistor on the lamp board, but is it possible that the transistor is actually on the AUX. lamp board ? I don't see anything on the lamp schematic that indicates a transistor that that controls the sol exp board. |
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wbradley |
September 16, 2009, 6:54pm |
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Mr Niceguy, did you read the link Sylvain sent you? There was something about the expander board multiplexing switches using a lamp socket as the A/B switch. Seems kinda back assward but I guess it was done to meet budget. |
| Ten SS games...but 8 is my limit! |
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HAL-9OOO |
September 16, 2009, 7:20pm |
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The transistor for the solenoid expander board is on the ''solenoid driver board'' for my Centaur. Transistor Q11 |
| Pins Bally: Xenon - Centaur - Fathom(Project) - Embryon(Project) Williams: Black Knight(Huo) - Firepower(Project) Gottlieb: Black Hole - Haunted House Stern: Flight 2000(Project) - Freefall(Project) - Big Game(Project) - Seawitch(Project) - Lightning(project) - Quicksilver(Project) WTB: Catacomb (In any condition) View pics here: http://www.pinballowners.com/hal-9ooo (please vote !!!  ) Vids: Williams: Robotron - Stargate - Blaster - Joust - Turkey Shoot - Sinistar - Joust 2 Atari: I'Robot - Gravitar - Tempest - 2in1 Space Duel /Major Havoc Cinematronics: 2in1 Dragon's Lair /Space Ace '' Video games is all about limitations'': Eugene Jarvis |
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sylvain |
September 16, 2009, 9:30pm |
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1- Does the relay click during Lamp Test ? It should. Make sure there are no cold solder joints under the header pins and relay of the Solenoid Expander board. Bally machines of that era are notorious for cold solder joints at connector headers, on all boards...
2- Looking at the EBD Schematics, you need four things to operate the relay on the Solenoid Expander board: - presence of 43V solenoid voltage going to one side of the relay coil on the board (pin 9); - trigger from the lamp driver, feeding the bulb as well as the opto (pin 2); - presence of the switched lamp voltage (pin 1); - and presence of the mandatory ground (pin 3).
3- if I read the schematics correctly, the trigger originates from the main lamp driver board, J3 pin 11 (Q54). There seems to be a mistake on the schematics, J3 pin 11 of the lamp driver should connect to J1-2 of the Solenoid Expander board (and not J1-3 as printed in the diagram).
Checking the above, using the pinrepair.com reference, taking continuity and/or voltage measurements, should easily get you back in business.
Cheers, - Sylvain.
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| Looking for 1966 Bally Capersville, 1967 Bally The Wiggler, 1981 Stern Viper, 1986 Pinstar Gamatron, 1986 Williams Grand Lizard, 1991 Williams Bride of Pinbot, and a few others. Cash or some trades available. Could also repair a machine of yours +/-$ if needed, in exchange for one machine on my want list, non-working/unshopped welcome! |
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mrniceguy |
September 16, 2009, 10:37pm |
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Thanks Sylvain.
I reflowed the solder at the header pins. However, I ended up swapping with a fully functional board anyway and it still didn't work. You're right...I'll just have to start checking voltages and trace back the problem. I made a little progress, then got sidetracked. I hope it's just a transistor on the lamp board and not a rectifier issue.
I'll give it another go tomorrow. |
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mrniceguy |
September 19, 2009, 5:46pm |
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Update : Rather than track down the transistor on the Lamp board that may have been fried, I put in another lamp board that I knew was 100 %. ( From the schematic, I believe Q54 goes to the solenoid expander relay, but I never confirmed it ). When I swapped the lamp boards, the relay came back on line. Now when I run the coil test, the relay pulls in and the ball kicker and the saucer coils fire, BUT the 4-target reset coil still does not fire. When I check the lugs, I get around 55 volts. Just for fun, I put in a comparable coil, but it didn't fire either. Can't be a transistor on the SDB because the same transistor fires the #2 drop target and that coil works fine. I'm kinda lost as to how to go from here. I appear to have continuity, proper voltage and good transistors but still have no coil action for that 4-target bank. I replaced BR1 with a bigger rectifier, but TP4 is still only measuring 5.5 VAC rather than 6.5 VAC. Could that be an issue ? If so, why would it be so low and how do I beef it up ? So many questions....so little hope.  |
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sylvain |
September 19, 2009, 6:44pm |
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Getting there! In order to fire a solenoid, you need +54V or so on one lug (it is present all the time on all coils providing that both main solenoid & under playfield fuses and holders are good), and connection to ground on the other lug (via the drive transistor on the solenoid driver/solenoid expander relay contact). You will need to trace the ground side wire of that 4-target bank reset coil, all the way to/through the solenoid expander. There is probably a missing or misconnected wire somewhere. Unfortunately I cannot help you any further here. All the details are in the above posts/replies and schematics. Yes, Q54 too  Do not give-up, you can do it ! Good Luck ! - Sylvain. |
| Looking for 1966 Bally Capersville, 1967 Bally The Wiggler, 1981 Stern Viper, 1986 Pinstar Gamatron, 1986 Williams Grand Lizard, 1991 Williams Bride of Pinbot, and a few others. Cash or some trades available. Could also repair a machine of yours +/-$ if needed, in exchange for one machine on my want list, non-working/unshopped welcome! |
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mrniceguy |
September 19, 2009, 7:04pm |
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Getting there! In order to fire a solenoid, you need +54V or so on one lug (it is present all the time on all coils providing that both main solenoid & under playfield fuses and holders are good), and connection to ground on the other lug (via the drive transistor on the solenoid driver/solenoid expander relay contact). You will need to trace the ground side wire of that 4-target bank reset coil, all the way to/through the solenoid expander. There is probably a missing or misconnected wire somewhere. Unfortunately I cannot help you any further here. All the details are in the above posts/replies and schematics. Yes, Q54 too  Do not give-up, you can do it ! Good Luck ! - Sylvain.
 "... A-hunting I will go, a-hunting I will go......" Thanks Sylvain. Next time I post it will be to tell great tales of my success ! |
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mrniceguy |
September 20, 2009, 11:20am |
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You will need to trace the ground side wire of that 4-target bank reset coil, all the way to/through the solenoid expander. There is probably a missing or misconnected wire somewhere. Unfortunately I cannot help you any further here. All the details are in the above posts/replies and schematics. Yes, Q54 too  Do not give-up, you can do it ! Good Luck ! - Sylvain.
ALL HAIL THE MIGHTY SYLVAIN !!  Finally had enough. Started cutting off wire ties and tracing the wires back from the offending coil's lugs. Only had to go about 12 inches to find the problem. The power wire to the coil was daisy chained from the saucer coil. At first glance, it appeared to be making decent contact. Then i gave it a slight pull and it came right off ! I'm both estatic and angry at the same time ! The biggest enemy to trouble-shooting any electrical or mechanical problem is when 2 things happen at the same time but are completely unrelated ! Since my lamp board transistor that drove the relay was fried, I assumed that it had to be the root cause of my target reset problem. Never occurred to me to bother looking for a power issue as well. I was just about to put my EBD up for sale for $500 to any MAACA member. But thanks to Sylvain, I didn't.  ( Oops...maybe I shouldn't have said that. ) |
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HAL-9OOO |
September 20, 2009, 12:11pm |
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EBD for 500$, hey remember, non-working feature on those early 80's are always much more easy to fix then we think. Only follow the logical step and you find the problem. Very often it's a problem from bad contact or damage wires because of rust or a transistor very easy to change.  |
| Pins Bally: Xenon - Centaur - Fathom(Project) - Embryon(Project) Williams: Black Knight(Huo) - Firepower(Project) Gottlieb: Black Hole - Haunted House Stern: Flight 2000(Project) - Freefall(Project) - Big Game(Project) - Seawitch(Project) - Lightning(project) - Quicksilver(Project) WTB: Catacomb (In any condition) View pics here: http://www.pinballowners.com/hal-9ooo (please vote !!!  ) Vids: Williams: Robotron - Stargate - Blaster - Joust - Turkey Shoot - Sinistar - Joust 2 Atari: I'Robot - Gravitar - Tempest - 2in1 Space Duel /Major Havoc Cinematronics: 2in1 Dragon's Lair /Space Ace '' Video games is all about limitations'': Eugene Jarvis |
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