First pin has been in a week, and I'm glad that I finally bought one. It only took about a month's worth of trying to visualize what can get moved around to make room for it. Now the challenge is where to put the next one...
... your temporary elation but do your best to disregard that 'something's missing' feeling you get while you play. Don't sweat it! Ditch the filing cabinets and you've got room for two more pins. The Mame can stay ... for a few months anyway. No one here will judge you for only having one pin with the potential for three pins, right? Although you can't host ToPL unless you have four pins. Yes, four is the perfect number! But what will the others do while they wait? What if twenty members show up??? You're right, you need eight at least to support two groups. Problem is ... what if one suddenly has issues? How embarrassing! And you call yourself a collector? Ha! You need two back-up pins just in case. Yes, ten pins is the perfect number! What? No room? Your mother-in-law doesn't REALLY need to live in the basement with all the senior centres popping up all over. She needs the company of others her own age. Out she goes! An empty basement is perfect for ten pins, beer fridge, jukebox and a few projects. Remember to keep an eye out for shuffle bowlers, neon signs, and cheap Christmas lights.
http://www.pinballowners.com/ottogd Pins: Congo - High Speed - Cue Ball Wizard - Spirit - Eye of the Tiger - Quintette - Spectrum - Guys Dolls - Catacomb - Road Kings - Police Force - Cyclone - TX-Sector Vids: Asteroids - Centipede - Galaga - Joust - Ms Pacman - Super Sprint - Atari Cocktail (60-in-1) - Vectrex EM shooter: Midway Gang Busters EM Pitch & Bat: Upper Deck Slot: IGT 'M' Progressive ('86)
WCS94 is a GREAT first game. It's actually just a great game period.
Have
Want
-The Getaway: High Speed II!! -Spider-Man -F-14 Tomcat -Guns N' Roses -Lord of the Rings -Twilight Zone
-Medieval Madness! -Indiana Jones (Williams) -Star Trek: The Next Generation -Champion Pub -Terminator 3 -Congo -Johnny Mnemonic -Tales of the Arabian Nights
... your temporary elation but do your best to disregard that 'something's missing' feeling you get while you play. Don't sweat it! Ditch the filing cabinets and you've got room for two more pins. The Mame can stay ... for a few months anyway. No one here will judge you for only having one pin with the potential for three pins, right? Although you can't host ToPL unless you have four pins. Yes, four is the perfect number! But what will the others do while they wait? What if twenty members show up??? You're right, you need eight at least to support two groups. Problem is ... what if one suddenly has issues? How embarrassing! And you call yourself a collector? Ha! You need two back-up pins just in case. Yes, ten pins is the perfect number! What? No room? Your mother-in-law doesn't REALLY need to live in the basement with all the senior centres popping up all over. She needs the company of others her own age. Out she goes! An empty basement is perfect for ten pins, beer fridge, jukebox and a few projects. Remember to keep an eye out for shuffle bowlers, neon signs, and cheap Christmas lights.
Once infected, you need minimum 3 pins to survive !!
I ' d say 4 , especially if hosting . Also , i see lots of room in there . The filing cabinet doesn ' fit , find an other spot for it and welcome to the addiction ...
own; super straight harlem globetrotters fathom centaur farfalla
The filing cabinet doesn ' fit , find an other spot for it and welcome to the addiction
There's actually 4 of them full of comics, and I'm already looking for other places to put them I figure more machines are inevitable, it's just how long it takes to get there. Depends on cash flow, and whether I can convince my wife that buying (and rearranging the house for) more pins is a good idea. I think she's OK with it, as long as it's not all at once. I think it'll be a case of live with one for a little while and see how it goes. If the right deal comes along though, all bets are off!
WCS 94' is a fantastic game! I really like the spinning soccer ball feature which makes this game somewhat unique, the artwork, playfield layout, the goal feature, ramps, speech and music. Although I'm not really a soccer fan, I'll admit I'm a big fan of this pinball and very happy to get one of these games.
Although the upper magnet works well for what it's supposed to do, I can't really say the same for the magna save between the flippers. Did they miss the mark with this one, or is it just me (it seems like this feature would have worked a lot better if it was a little closer to the middle area between the flippers). I don't think I've ever been able to grab this ball when it was draining down the middle with this magnet.
Nonetheless, definitely a great start for pins in a gameroom.