The power ramp thing that stops the ball, and fires it onto the play field REALLY p**ses me off. I seriously need the magnet mod... I'm perfectly level, and this rarely works. I'm surprised this aspect was built as it is.
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Sorry, no, the right ramp, leading into the mini-playfield, but when the power is not activated. The shot where it drops the ball in front of the small flipper, to hit the piano. I don't know what that thing is called, but the metal "grabber" thing, that brings the ball from that ramp to the PF. The balls travel along to it, then are supposed to stop in it, and get carried to the PF, but usually (on mine) hit it and roll back, and eaither get ejected ramdomly on the PF (sometimes draining GRRR) or they have to wait until the ball cames back to rest against it, and the solenoids cycle looking for the ball.
I heard this is very common, and there is a magnet mod ($5 - not the PF magent mod in the spiral) that installs on this and is enough to hold the steel balls there to be released onto the PF properly.
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I'm not good at the mini playfield yet, I only win that maybe 1 out of ten times. I can't seem to find the trick to that (the power we're talking about here right?). I actually haven't even gone into the settings yet since having it, just played it non-stop. It was set back to default, when "restored" by MPAmusements. It's on regular 3 ball mode to my knowledge, I'll have to look. Maybe my months of non-stop TAF, as they are similar in gameplay, has helped.
I'll do whatever minigame/mode gets lit, but then I'm gunning for piano/slot, or relighting it as fast as I can, and hitting power/gumball/cameras along the way. I nearly got LITZ twice, one or two windows away.
The trick is to trigger the magnet after the ball crosses it and bounces off the back rubber. When I am playing good I can get it first try when the ball is released on the mini playfield. 40% range is a good percentage for me.
The trick is to trigger the magnet after the ball crosses it and bounces off the back rubber. When I am playing good I can get it first try when the ball is released on the mini playfield. 40% range is a good percentage for me.
Sorry, no, the right ramp, leading into the mini-playfield, but when the power is not activated. The shot where it drops the ball in front of the small flipper, to hit the piano. I don't know what that thing is called, but the metal "grabber" thing, that brings the ball from that ramp to the PF. The balls travel along to it, then are supposed to stop in it, and get carried to the PF, but usually (on mine) hit it and roll back, and eaither get ejected ramdomly on the PF (sometimes draining GRRR) or they have to wait until the ball cames back to rest against it, and the solenoids cycle looking for the ball.
I heard this is very common, and there is a magnet mod ($5 - not the PF magent mod in the spiral) that installs on this and is enough to hold the steel balls there to be released onto the PF properly.
Yeah, I've seen it there, I was waiting to figure out what mods I was going to buy for it, and what other stuff I want from there in total for a full ship. Thanks though.
funny, I played much better tonight at the mini playfield, winning about 60%. I'm getting more of a feel for it. Had LITZ again but the balls got jammed in the gumble machine, so I dd it all with three balls grr. That has happened a few times already, where the way they load in causes two to block the hole. If I notice it, as its very noticable, i open it up and fix it, but i didn't today.
Does anyone have the LED gumball board that lights it up, not the extra set of lights, but the circuit board mod?
Bally The Addams Family Bally Twilight Zone Williams F-14 Tomcat Williams Firepower Williams Demolition Man Williams Terminator 2 Williams Big Guns (non-working project)