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Bmwman37
February 6, 2009, 8:30am Report to Moderator

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Hey Guys look what i found



The rules have been radically changed.  I wouldn’t be too worried
about it.  Lyman is a great programmer and rule maker, and after
Dwight left, I am sure he did a good job.  I see some of Dwight’s
rules are still in the game, too.


The 24 rectangular inserts used to be modes and games representing the
24 hours of 1 season.


Our wizard modes “Save The President” and “Master Agent” are still
intact, but the rules are an unknown to me.  It doesn’t look bad, all
in all.  I see that they have divided the rectangular inserts into 6
modes for each of the Safehouse, The Suitcase Bomb, and the Sniper.
That could be cool.  The MOLE feature and CHLOE are still there, but I
don’t know what they do anymore.


I designed a small area on the lower right where a ball could be fed
back into the shooter lane.  We called it ESCAPE.  I hope it’s still
there, but can’t see it in this bad photo.


The playfield looks intact; I don’t see anything removed from the
original.  It played pretty smooth before I left Stern, and I think
John Borg and Ray Tanzer did a nice job finishing up the game.  It has
very good flow and some nice clean shots.  One of the last things I
did was widen the right ramp.  Many of the shots are long, but the
drop target terrorists definitely spice up the close-in action.  They
are situated at about “Firepower distance” from the flippers.


The Suitcase Bomb is a real 3 ball accumulator, instead of virtual
locks.  It opens and closes.  Before I left there were two 3 ball
multiball features, one is Hero Multiball if you manage to defuse the
bomb on time with a timed shot on the final lock.  The other was
Nuclear Multiball, where the suitcase bomb goes off and Washington DC
is blown off the map.  I don’t know if they decided to keep those
rules or not.  They were pretty fun.


The picture is really poorly set up.  There are 4 drop target
“terrorists” in the game, and they left them in the “down” mode for
the photograph.  That’s dopey.  The picture of the game would have
made more sense if they had been shown up!  If you look closely at the
picture, there are 2 drops in front of  2 stand-ups at the left rear
in front of the Safehouse.  The safe house “blows up”, but don’t
expect MM’s device.  That would cost a fortune and they didn’t give us
much leeway in the budget dept.


On the right side way up close to the glass is a “sniper” hidden
behind a door that swings out and reveals a terrorist with an LED
tipped machine gun (at least that was the plan) that would light up
with every “bullet”.  The terrorist will try to shoot you, until you
hit a target below and “kill” him.



.





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