WOW 2
Welcome, Guest.
Portal
Please login or register.
MAACA ARCHIVES - JOIN THE NEW FORUM AT HTTP://WWW.MAACA.ORG    General Boards    MAACA Forum and Chat  ›  WOW 2
Users Browsing Forum
Baidu Spider and 1 Guests

WOW 2  This thread currently has 912 views. Print
4 Pages « 1 2 3 4 » All Recommend Thread
gjd
June 3, 2010, 9:41pm Report to Moderator

MAACA-General
Posts
803
Posts Per Day
1.08
Time Online
132 days 8 hours 17 minutes
Location
Toronto
Age
40
http://www.computerspacefan.com/

lots of info here, and a serial# database
Logged Offline
Private Message Reply: 24 - 36
jonny_eh
June 4, 2010, 9:10am Report to Moderator

I don't believe you!
Complete MAACA-Wacko!
Posts
2,936
Gender
Male
Posts Per Day
2.63
Time Online
156 days 19 hours 3 minutes
Location
Ottawa, ON
Age
27
So why did Computer Space fail to ignite the imaginations of a public that never saw video games before? Why did it take Atari and Pong to start the whole video game craze?


HaveWant
-The Getaway: High Speed II!!
-Spider-Man
-F-14 Tomcat
-Guns N' Roses
-Lord of the Rings
-Twilight Zone
-Medieval Madness!
-Indiana Jones (Williams)
-Star Trek: The Next Generation
-Champion Pub
-Terminator 3
-Congo
-Johnny Mnemonic
-Tales of the Arabian Nights
Logged Offline
Site Private Message Skype Reply: 25 - 36
MarkToo
June 4, 2010, 9:37am Report to Moderator

Marge, the door blew shut.
MAACA-Colonel
Posts
366
Gender
Male
Posts Per Day
0.32
Time Online
90 days 4 hours 53 minutes
Location
Cambridge, Ontario
Age
44
Quoted from jonny_eh
So why did Computer Space fail to ignite the imaginations of a public that never saw video games before? Why did it take Atari and Pong to start the whole video game craze?


I'd suggest the controls were far too complicated for the time - remember, PONG was a huge success with just a knob.  I took a few more years for similar games with multiple buttons (Space War, Asteroids etc.), to become mainstream.

Also, although the theme is almost identical to Asteroids, the implementation was relatively poor and more closely resembles the Atari home version of Asteroids.  Computer Space is a raster game, and would surely have benefited from a vector version - which would have been easily doable at the time.

Having said all this, one very cool thing about Computer Space is there are no program ROMS at all.  The programming is all built on discrete, off the shelf,  TTL chips and a simple (and visually obvious), diode matrix for the graphics.

The machine itself is pretty neat on a few levels, and may have actually done better if it appeared later in history on the video game time line, rather than first.


Have:  Twilight Zone                             Looking for:    Reactor
          Superman                                                        Pong
          NineBall                                                           Drag Race
          Defender                                                         Attack From Mars
          Stargate                                                          
          Robotron
          Galaga
          PacMan
          Centipede
          SpaceWar
          Computer Space
Logged Offline
Private Message Reply: 26 - 36
wbradley
June 4, 2010, 9:59am Report to Moderator

Is it an atom? No, it's multiball!
Complete MAACA-Wacko!
Posts
2,181
Gender
Male
Posts Per Day
4.03
Time Online
148 days 9 hours 30 minutes
Location
Thornhill, ON
Age
46
I would be very interested to see the schematic and a breakdown of how they crammed all that stuff into discreet components and how many parts it took.


Ten SS games...but 8 is my limit!
Logged Offline
Private Message Reply: 27 - 36
cooke
June 4, 2010, 11:28am Report to Moderator

Say 'yes' to classic Sterns.
Complete MAACA-Wacko!
Posts
2,680
Gender
Male
Posts Per Day
1.31
Time Online
655 days 1 hours 13 minutes
Location
London, Ontario
Age
33
Quoted from MarkToo


I'd suggest the controls were far too complicated for the time - remember, PONG was a huge success with just a knob.  I took a few more years for similar games with multiple buttons (Space War, Asteroids etc.), to become mainstream.

Also, although the theme is almost identical to Asteroids, the implementation was relatively poor and more closely resembles the Atari home version of Asteroids.  Computer Space is a raster game, and would surely have benefited from a vector version - which would have been easily doable at the time.

Having said all this, one very cool thing about Computer Space is there are no program ROMS at all.  The programming is all built on discrete, off the shelf,  TTL chips and a simple (and visually obvious), diode matrix for the graphics.

The machine itself is pretty neat on a few levels, and may have actually done better if it appeared later in history on the video game time line, rather than first.


Nolan Bushnell has said that it wasn't cost-effective to use Vector monitors at the time. It wasn't until a few years later that vectors became less expensive and more practical for use in vids.
Logged Offline
Private Message Reply: 28 - 36
RAB
June 4, 2010, 11:42am Report to Moderator

Another day, another buck and 1\2
MAACA-Colonel
Posts
398
Gender
Male
Posts Per Day
1.18
Time Online
12 days 20 hours 27 minutes
Location
Chez nous ENFIN ! Montreal-you're my HOME !
Age
47
Quoted from gjd
http://www.computerspacefan.com/

lots of info here, and a serial# database


Absolutely freakin fascinating information in retrospect. Some damn interesting reading on the above site for anyone who cares to take the time. Really enjoy that kind of perspective.

Thanks very much for that.




Toujours à la recherche de vos histoires liant Montréal et les machines à boules.
Always looking for your Montreal based pinball stories.

Machine Wish List :   nothing

http://www.montrealpinball.com


Montreal and the year of the flipper -- Montreal et l'annee du flipper
http://www.youtube.com/watch?v=uggk5tiK-G8&feature=related
Logged Offline
Site Private Message Reply: 29 - 36
jonny_eh
June 4, 2010, 12:35pm Report to Moderator

I don't believe you!
Complete MAACA-Wacko!
Posts
2,936
Gender
Male
Posts Per Day
2.63
Time Online
156 days 19 hours 3 minutes
Location
Ottawa, ON
Age
27
So it was basically just ahead of its time? Makes sense.


HaveWant
-The Getaway: High Speed II!!
-Spider-Man
-F-14 Tomcat
-Guns N' Roses
-Lord of the Rings
-Twilight Zone
-Medieval Madness!
-Indiana Jones (Williams)
-Star Trek: The Next Generation
-Champion Pub
-Terminator 3
-Congo
-Johnny Mnemonic
-Tales of the Arabian Nights
Logged Offline
Site Private Message Skype Reply: 30 - 36
SquidVicious
June 4, 2010, 1:06pm Report to Moderator

MAACA-General
Posts
889
Gender
Male
Posts Per Day
0.64
Time Online
164 days 23 hours 3 minutes
Location
Oakville
Age
46
Quoted from gjd
http://www.computerspacefan.com/

lots of info here, and a serial# database


What a great read ... thx Gerald


Centigrade 37 ... LOTR in da House ... a Barracora  ....... Spidey ... RFM
Logged Offline
Private Message Reply: 31 - 36
gjd
June 4, 2010, 1:56pm Report to Moderator

MAACA-General
Posts
803
Posts Per Day
1.08
Time Online
132 days 8 hours 17 minutes
Location
Toronto
Age
40
You're welcome

In case anyone wants to see what the actual game play looks like, here is a short video:

http://www.youtube.com/watch?v=ur7-z94oHro&feature=related
Logged Offline
Private Message Reply: 32 - 36
necro_nemesis
June 4, 2010, 7:14pm Report to Moderator

Hey Bucko, you're up.
Complete MAACA-Wacko!
Posts
6,653
Gender
Male
Posts Per Day
3.49
Time Online
303 days 10 hours 42 minutes
Location
Newmarket, Ontario
Age
47
Necessity is the mother of invention. The post states $10,000 for a CPU at the time so to be marketable the game was designed without one using discreet components. I don't know if this was a spark of genius or verging on the brink of insantity?



Wanted Godzilla

Logged Offline
Private Message Reply: 33 - 36
MarkToo
June 4, 2010, 7:58pm Report to Moderator

Marge, the door blew shut.
MAACA-Colonel
Posts
366
Gender
Male
Posts Per Day
0.32
Time Online
90 days 4 hours 53 minutes
Location
Cambridge, Ontario
Age
44
Quoted from necro_nemesis
Necessity is the mother of invention. The post states $10,000 for a CPU at the time so to be marketable the game was designed without one using discreet components. I don't know if this was a spark of genius or verging on the brink of insantity?


The game is incredibly simple (and relatively crappy too), so it wouldn't have been much of a stretch for them to produce it as described - even for the time.  The PCBs consist of 3 small, well laid out and stacked boards.  The diode matrix for the "Sprites" are laid out on the board in the actual shapes that they are displayed on the screen - I've never understood why they did this but, it's kind of neat to look at the PCB and see the shapes of the main ship and enemy ships laid out in diodes.  I have the manual and schematics around somewhere and they're very easy to read.  I initially had a problem where the top segment of the digits that keep the score and time would not show and it was very simple to trace the problem back to an off-the-shelf 7-segment driver chip.  It certainly opened the floodgates of the video era, and looking back (and living through it from beginning to end), it was incredibly short lived.  There was a lot of innovation, progress and spent quarters in a very short time...


Have:  Twilight Zone                             Looking for:    Reactor
          Superman                                                        Pong
          NineBall                                                           Drag Race
          Defender                                                         Attack From Mars
          Stargate                                                          
          Robotron
          Galaga
          PacMan
          Centipede
          SpaceWar
          Computer Space
Logged Offline
Private Message Reply: 34 - 36
RayB
June 8, 2010, 1:00am Report to Moderator

MAACA-Cadet
Posts
25
Posts Per Day
0.02
Time Online
17 days 22 hours 7 minutes
Location
Toronto
Hey Mark, so you got yours fully working ?

Quoted from b1buwg97
You really should have seen the looks I was  getting driving home from COlumbus with them...
even the US border guards stopped me leaving the US... just to look at them

wth B1, on CGCC you told us these came from elsewhere...?!


It's all fun 'n games until you run out of space.
Logged Offline
Site Private Message Reply: 35 - 36
4 Pages « 1 2 3 4 » All Recommend Thread
Print


Thread Rating
There is currently no rating for this thread
 


Powered by E-Blah Forum Software 10.3.6 © 2001-2008

Valid XHTML Valid CSS Sourceforge.net Powered by Perl