So why did Computer Space fail to ignite the imaginations of a public that never saw video games before? Why did it take Atari and Pong to start the whole video game craze?
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So why did Computer Space fail to ignite the imaginations of a public that never saw video games before? Why did it take Atari and Pong to start the whole video game craze?
I'd suggest the controls were far too complicated for the time - remember, PONG was a huge success with just a knob. I took a few more years for similar games with multiple buttons (Space War, Asteroids etc.), to become mainstream.
Also, although the theme is almost identical to Asteroids, the implementation was relatively poor and more closely resembles the Atari home version of Asteroids. Computer Space is a raster game, and would surely have benefited from a vector version - which would have been easily doable at the time.
Having said all this, one very cool thing about Computer Space is there are no program ROMS at all. The programming is all built on discrete, off the shelf, TTL chips and a simple (and visually obvious), diode matrix for the graphics.
The machine itself is pretty neat on a few levels, and may have actually done better if it appeared later in history on the video game time line, rather than first.
Have: Twilight Zone Looking for: Reactor Superman Pong NineBall Drag Race Defender Attack From Mars Stargate Robotron Galaga PacMan Centipede SpaceWar Computer Space
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I would be very interested to see the schematic and a breakdown of how they crammed all that stuff into discreet components and how many parts it took.
I'd suggest the controls were far too complicated for the time - remember, PONG was a huge success with just a knob. I took a few more years for similar games with multiple buttons (Space War, Asteroids etc.), to become mainstream.
Also, although the theme is almost identical to Asteroids, the implementation was relatively poor and more closely resembles the Atari home version of Asteroids. Computer Space is a raster game, and would surely have benefited from a vector version - which would have been easily doable at the time.
Having said all this, one very cool thing about Computer Space is there are no program ROMS at all. The programming is all built on discrete, off the shelf, TTL chips and a simple (and visually obvious), diode matrix for the graphics.
The machine itself is pretty neat on a few levels, and may have actually done better if it appeared later in history on the video game time line, rather than first.
Nolan Bushnell has said that it wasn't cost-effective to use Vector monitors at the time. It wasn't until a few years later that vectors became less expensive and more practical for use in vids.
Absolutely freakin fascinating information in retrospect. Some damn interesting reading on the above site for anyone who cares to take the time. Really enjoy that kind of perspective.
Thanks very much for that.
Toujours à la recherche de vos histoires liant Montréal et les machines à boules. Always looking for your Montreal based pinball stories.
So it was basically just ahead of its time? Makes sense.
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-The Getaway: High Speed II!! -Spider-Man -F-14 Tomcat -Guns N' Roses -Lord of the Rings -Twilight Zone
-Medieval Madness! -Indiana Jones (Williams) -Star Trek: The Next Generation -Champion Pub -Terminator 3 -Congo -Johnny Mnemonic -Tales of the Arabian Nights
Necessity is the mother of invention. The post states $10,000 for a CPU at the time so to be marketable the game was designed without one using discreet components. I don't know if this was a spark of genius or verging on the brink of insantity?
Necessity is the mother of invention. The post states $10,000 for a CPU at the time so to be marketable the game was designed without one using discreet components. I don't know if this was a spark of genius or verging on the brink of insantity?
The game is incredibly simple (and relatively crappy too), so it wouldn't have been much of a stretch for them to produce it as described - even for the time. The PCBs consist of 3 small, well laid out and stacked boards. The diode matrix for the "Sprites" are laid out on the board in the actual shapes that they are displayed on the screen - I've never understood why they did this but, it's kind of neat to look at the PCB and see the shapes of the main ship and enemy ships laid out in diodes. I have the manual and schematics around somewhere and they're very easy to read. I initially had a problem where the top segment of the digits that keep the score and time would not show and it was very simple to trace the problem back to an off-the-shelf 7-segment driver chip. It certainly opened the floodgates of the video era, and looking back (and living through it from beginning to end), it was incredibly short lived. There was a lot of innovation, progress and spent quarters in a very short time...
Have: Twilight Zone Looking for: Reactor Superman Pong NineBall Drag Race Defender Attack From Mars Stargate Robotron Galaga PacMan Centipede SpaceWar Computer Space
You really should have seen the looks I was getting driving home from COlumbus with them... even the US border guards stopped me leaving the US... just to look at them
wth B1, on CGCC you told us these came from elsewhere...?!