i can't tell if i am turned off from a machine till i play it. i enjoy all types of machines. plugers are the best. but have played some killer games with touch or pull triggers ball shooter.
but maybe a bad theme will make me turn my head at a machine. but can't really say that. have had some bad themes in my own collection that were great machines. like honey a old em that is a lady's game in looks. but for a em it had almost everything (no multi-ball).
i always try to find the best in a machine i am playing at the time. there has been a couple duds (dr.who). but it usally not intil i am playing the pin that i can tell that i hate it and what i hate about it. if i see the same thing on another machine, i still play it. chances are i will like it this time. kind of like the spinning disk on fireball classic is killer. but that feature on a couple other machines sucks!
have had only one pin ever that i looked at and said that it looked boring. POTC. still haven't played one yet. but hear that it isn't worth the hype. still want to play it. so it hasn't turned me away from it.
too bad. i do hope you get to play more of them and give them a good chance. great titles out there in the big body size. i have owned most and always enjoy playing them.
The Stern flipper routine that shows you the ball is about to go for that flipper. If your that a noob at playing the game you deserve to lose the ball.
1- Oh yeah, the Stern knocker sound. I grit my teeth every time I hear it. I still remember the first time I heard it... I thought that the machine sent 110 volts thru the speakers and blew them to kingdom come! Seriously...on top of being frickin' annoying, that can't be good for speakers in the long run.
2- Rudy... 'nuff said.
3- Games that keep the ball for over 3 seconds in a special feature of some sort. I wanna play pinball damnit!!! Not watch semi-interesting DMD animation that I have seen a gazillion times. Keep the ball rolling.
4- Pins that constantly tell you what to do, like the later Gottliebs. Like Stargate's "shoot the pyramid!" ... After the frickin thing says it every 5 seconds for a good 5 minutes, you wanna scream. I like Stern's approach better, by simply making the flipper go off a couple of times. MUCH less annoying.
5- I like plungers too...
6- Games with simply too much crap going on. I understand that they have to keep people coming and for that have new stuff on the playfield, but for the love of God, it ain't normal when you spend 20 minutes looking at a playfield BEFORE you start a game simply to find out what the hell to shoot at first.
1. As noted before, The Fake Knockers came in the late Williams games, Some are OK, Most Bite! I think they no longer wanted to waste a transistor on the driver board for the knocker. My Guess
2. I like Rudy, he doesn't really slow the ball down and I love when he is mad at you!
3. I agree, Monster Bsh lets you not watch it with a flip of the flippers
4. On Stargate, if you hold both flipper buttons at the start of any ball, it reduces the amount of tutorial. It is nice to be able to turn it off!
5. Depends on the game, Auto shooters are OK, if the skill shot is something that feeds the ball to a flipper to shoot with. Like ST:TNG
6. Again, Depends on the game. But I agree, TSPP has so much crap all over the playfield you never really see it.
Oh, and 7 I really dislike Photo Playfields in a mass produced machine Stargate, X files Most Sega and Gottlieb later games.
8. The main thing that will kill a game for me is a shot you have to hit that is a pure drain!! Drives me nuts!
Didn't mean to pick on your post Sparky, But the points were all laid out for me!!
Dave
Here are games I would like to acquire this year, or sometime...
24 Iron Man Attack From Mars Prefer Pounded playfield! Monster Bash Prefer Pounded Playfield! Elvis Sopranos Batman Forever Spider-Man Stern Prefer Pounded Playfield!
Have these available for trade or possible sale: Corvette South Park Theatre of Magic Twilight Zone RFM/SW:EP1 Nucore Combo AFM
too bad. i do hope you get to play more of them and give them a good chance. great titles out there in the big body size. i have owned most and always enjoy playing them.
Trust me I've tried to like them! I wanted to love TZ for example and tried and tried...go figure
IJ is one widebody that I don't miind until it get's down to the lower flipper lanes and then it urkes me...don't know why
Brian
I don't have a small penis, she has a HUGE girl private- Larry David
Funny, I actually had to give this some thought. After all, nothing would turn me off enough to stop me from playing any pin, but there are a few things that would turn me off of BUYING a particular pin!
Anyway, here goes...
- repetitive voicework on DMD games. I mean, if the game repeats the same sentence to the point where you're ready to just walk away from the game, then it's too much. More variety is nice. That's what I always loved about STTNG. That's what I always hated about CV. "I am The Ringmaster" 500 times.....SHUT UP ALREADY! lol
- flourescent backbox lighting. Not something I would consider a feature, but enough to turn me off. Like with anything, great lighting is important. I can't believe Stern deleted incandescent lighting here. No matter, I'm sure ops could care less. But in the home next to games with proper backbox lighting, these games look lame-o.
- Games without drop targets. Nuff said.
- Stop and go games turn me off. Speed is king. Flow is king. Thank god for Steve Richie games.
- DMD animations. Honestly, I could give a rats a** about DMD animation. It never ADDS anything to a game, it just distracts the player from watching the action on the playfield. Unless you're playing a stop and go snoozefest game and there is no action on the playfield
- Early SS boop-dee-boop sounds. There are some classic games from this era, but I just can't get past those sounds. I'm talking KISS, Playboy, Eight Ball, etc. I can't believe someone hasn't developed a new sound card for these games. Imagine the KISS pin playing real audio clips of the band? Now, that would be cool.
For me the lack of a plunger is practically a deal killer. Pistol grip or similar games are cool for the first game I play, after that I want my plunger back. Push button launcher = minus $300 - $500 off my 'willing to pay' price.
Are there "features" that really bother you? Anything that when looking at a perspective buy makes you think "Oh it's got that" and move along to the next prospect?
- crappy themes like fish tales, nascar, etc etc. i know i'm not the target market for pinball machines meant to be put on route in truck stops. still it is kind of depressing when these "hillbilly" themes come out.
- dithered artwork, often taken from photographs (i.e. playfield art on T3 and LOTR ... the dot matrix look). williams/bally had it right, with silk screening and vector based art.
- non interactive ball behaviour. hard to explain since every single game has "non interactive ball behaviour". think path of the dead. no interactivity with the flippers as the ball dribbles through this crappily designed mess of an upper pf. then it just falls off the end of the path with nothing guiding it. good thing the POTD is tiny but i still wonder why they included it. it prevents LOTR from being great IMHO. there's also the temple on RBION and upper pf on W?D.
"If a movie is described as a romantic comedy, you can usually find me next door playing pinball." -George Carlin